Well, I’ve made it hard for myself, nobody else to blame… I’m still not sure if choosing to make an UV map manually was the right move. Also, having a cylinder-based shape with uneven number of faces didn’t help either. I’ll try to avoid that in the future.
But we did make some progress with the texture for our wooden water jug. I tried to reuse a mega-scan wooden texture for this, because it conveniently includes normal maps and roughness textures. But cutting out and placing it manually turned out to be a very tedious task. I definitely need to find a better solution for the next models. It turned out looking fine though, but just a little too “freshly cut” for my liking. I should’ve tried to find another texture, with a more aged looking wood than this.