Time to teach our simulated player characters (and potentially the monsters as well) to move around during combat.
This time we managed to make them move to a specific pre-defined waypoint in response to external events. And we also made it possible to loop between multiple waypoints, choosing the next one each time. This allowed us to actually pull the Boss Pukui out of the healing ground spell during the combat simulation, just like the normal players are supposed to.
But this is just the beginning, we still need to teach them to avoid AoE attacks automatically. And this is probably going to be a much more complicated thing to implement. We’ll see what we can do about it on the next stream.