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[2026-07-01] Ymirheim Development Stream

Duration: 4:40:51

This time we continued working on the new AI Actions system. We implemented a proper target selection, and we integrated the event hooks into the system tightly. This now allows us to run the defined actions not just with random intervals and conditions, but also when a certain specific event happens and against a specific target (for example, when a monster aggroes onto somebody), which wasn’t possible before.

The base functionality is now there, but there’s still a lot of stuff to implement to make it actually usable.

PS. Sorry for the delayed VOD again, I completely forgot about it. But hopefully soon this all is going to be nicely automated, I’m working on a new streaming setup.