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[2026-07-08] Ymirheim Development Stream

Duration: 4:13:14

This time we did some more work on our new NPC AI actions system, implementing missing conditions and event handlers. And we also implemented a nice event chaining feature for it, which allows branching within the list of event handlers, and I’m super excited for it. It should allow us to create very complex behavior for our bosses and simulated characters.

Also, this was the first test stream of my new multi-streaming server setup. And unfortunately it didn’t go without problems, the server did crash in the middle of the stream, which is sad. But I think I’ve found the problem and the workaround for it, so hopefully it’ll be better next time.