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[2024-03-07] Ymirheim Development Stream

Duration: 5:10:37

Mostly math and debugging stream again. But we did finally find the reason for the monsters getting stuck on the Prontera bridges. And looks like we did manage to find a nice algorithm to generate intermediate waypoints on the path when it curves up or down. Now we need to test it thoroughly and hopefully we’re done with pathfinding (I know I said it like 10 times already 😅).