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[2024-03-06] Ymirheim Development Stream

Duration: 4:47:43

…And even more pathfinding and movement bug fixes.

We also fixed a few bugs with polygon query and unreachable path detection, tested my off-stream client-side changes to the movement synchronization. And looks like we finally managed to build proper path for the monsters that follows the curve of the terrain. But we need to do more testing to see if it works correctly.