This time we created a (hopefully) final mechanic for the Boss Pukui combat: a shield that breaks when the boss receives healing, allowing the players to do a burst of damage within a limited vulnerability window. And to make it work we made a few significant improvements to the new AI Action system and auras.
Next step is to properly connect all the gameplay mechanics together and balance the boss (and teach our simulated characters to fight this boss properly along the way).
PS. Sorry for another crash in the middle of the stream. My GPU is still giving me trouble and I’m still trying to figure out how to fix it.