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[2026-09-18p1] Summon lives matter 👻 Reviving abandoned MMORPG 🧙 !Ymirheim

Duration: 3:45:45

A rare bonus stream before Gaming Friday! After finishing the last stream I realized that there were very nice solutions to the boss fight problems that we discovered last time, so I couldn’t wait to implement them until the next gamedev stream.

We started with the Pukui Trap, making the monsters remember it so they wan’t fall for it twice. So now you can’t just spam the traps to permanently remove the summons from the boss encounter. Also we made it so when you kill a trapped Pukui, it regenerates a bunch of health and mana, which should be extremely useful in longer fights. And when the Pukui is trapped, they receive extra damage, making them much easier to kill. These changes should make the trap extremely useful and give the players an incentive to actually kill the trapped summons instead of just keeping them trapped.

But we’re not done yet, we still need to create one more skill for the boss that would create temporary vulnerability windows, so the players use their most powerful and mana costly skills more strategically instead of dumping them all at the beginning of the combat and struggling with mana for the rest of the encounter.