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[2026-08-25] Learning to Blend — !Workshop

Duration: 4:10:26

And more Blender!

The model we created on the previous stream was a little bit too messy, mainly because we kept extruding new objects out of it and then patching up the holes. So this time we recreated it from scratch once again, this time trying to keep clean copies of the original geometry and trying to keep the topology clean. We also made two variants: one with the straight cut top, and the other one with a slightly angled up “nose” like we had on the photo of the real thing.

And we also started working on the UV map for it. Looks like there isn’t a way to unwrap it automatically exactly the way I want it (or at least I’m not aware of it), so we started organizing the UV map manually, which seems to be working out fine, but it’s more tedious. We’ll try to finish it on the next stream.