This time we tried to implement AoE indicators to show the actual area on the ground that gets affected by a skill. We were almost done, but I couldn’t figure out how to make the textures for it in a way that can be easily adjusted later if needed. I knew how to do it in Phososhop, but I couldn’t make it work in Krita, looks like its way of rendering layer styles is completely different from what I’m used to in Photoshop.
But it’s fine, off-stream I figured out how to make it work, more or less. Not in a fully vector non-destructible way, but still in a way that can be easily reproduced later if I would need to make a similar texture.