This time we managed to find and fix a bug in the navmesh generator that caused a river in Prontera to be treated as a ground by the monsters. We also made a few fixes to that location, allowing the monsters to walk on the wooden log/bridge and sealing a hole in the textures.
We also stumbled upon a bug with weird water texture rendering during the night time in the game, I’d have to take a look into that later. And also we created a bunch of test characters to be able to test and balance the combat for different character levels.