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[2024-01-27] Ymirheim Development Stream

Duration: 6:53:12

This time we finally managed to properly export zone geometry from the game, implement multiple layers of navmeshes for different entity sizes and movement types, assigned proper sizes to all the monsters, and figured out most of the navmesh generation parameters to match the client’s physics engine. We still need to figure out how to fix broken navmeshes in some places like the bridge outside of Hoddmimis, but we’re getting there.