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[2026-09-24] Balancing the Boss 📊 Reviving abandoned MMORPG 🧙 !Ymirheim

Duration: 5:09:19

Looks like it’s time to extend our AI Actions system. We implemented a new variable system, so our simulated players can keep track of what’s happening and not just blindly react to the events; we added a few new complex events and checks; and we fixed a bunch of bugs that popped up along the way.

And now looks like the boss fight simulation is going… ugh.. better. We’re still not quite there yet. The first half of the combat seems to be going nicely, the bots do spawn the traps exactly when needed, but then later the fight turns into chaos. Sometimes they don’t kill the trapped monsters like they’re supposed to, they miss the trap timing… So looks like there are still quite a few things that we need to fix to make it work properly.

But at least the boss itself seems to be working nicely, I like the encounter so far. Maybe just a few more tweaks needed but we do need to fix the simulation first to see what to tweak specifically.