This time we made a lot of progress towards the bosses and combat simulation: we made the simulation runner load the scenario files from the game data directory, so now they can be stored permanently alongside the other game data; we implemented a nice way to view the results in a spreadsheet document with a nice chart; we implemented separate cooldowns and delays for the new AI Actions and the ability to disable and re-enable any action from another action.
Also we did a bunch of tests and tweaks to the Boss Pukui boss, but we’re not done with it just yet. There’s still a lot wrong with this boss, but at least now we know what exactly, and we can figure out how to deal with that next time.