This time we’ve set up a WebSockets server for our new game API server to serve real-time events. We also created an integration point in the world server and created a simple event listener that sends the event information to the websockets server.
This time we’ve set up a WebSockets server for our new game API server to serve real-time events. We also created an integration point in the world server and created a simple event listener that sends the event information to the websockets server.