This time we finally finished working on the consumable items. Different tiers of mushrooms are now properly grouped by levels, all food items are now in the same group that forces only a single aura to be active at a time, and all the items have their unique bonuses.
We also tested and fixed a couple of the new quests, and we almost finished the Stolen Goods quest. I just need to finish the dialog texts for it, which I’ll do later off stream.