This time we made quite a few nice improvements to the monster AI: We added a line of sight check before the monsters aggro, which allows you to hide from the monsters behind walls, trees, rocks and avoid being attacked that way. We also added the line of sight check for the assisting/defending monsters, now they have to actually see their ally in combat to come for help. And we also improved the monster hearing: now if the monster can’t see you, it will ignore you even within the hearing range if you stand still and don’t use any skills. Oh and we also implemented a separate Hiding skill for monsters, that makes them immobile while they’re hidden.