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[2025-01-16] Ymirheim Development Stream

Duration: 4:24:00

This time we started working on the ammo for rifles. The idea is to make it more accessible (especially in the early game) and have various types of ammo with different properties. To make it work properly, we discovered that we need a small refactoring of the skill system code, then another small refactoring, then another one… Long story short we spent the whole stream reorganizing the skill system logic so we can add this special piece of equipment into it. But now looks like it works properly and now the ammo can have any kind of bonuses attached to it. We’re still not done with the ammo though, we’ll continue on the next gamedev stream.