This time we finalized character animations for Assassin skills and I think we’re done with Assassins for now. Next time we’re going to check out other classes. But before that, I really wanted to implement something that was bothering me for years and I’ve been obsessing with ideas to solve this lately: proper attribute display in the equipment window. We started implementing the UI portion of that yesterday on stream. We added stat bonus display to the stats window, and replaced the old stat/attribute block in the equipment window with tabs that display different kind of attributes for melee/ranged/magic specifically. We’re not done with that yet, we need a few more UI adjustments, I still have to wire all of that in the code to the actual data, I need to send that data from the server, and I need to make all of that properly translatable.