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[2024-02-07] Ymirheim Development Stream

Duration: 4:30:41

This time we implemented lazy loading of zone geodata to lower the memory consumption on the server instances that handle a limited set of zones, and we did a bunch of final fixes and improvements for the movement normalization and synchronization.

And now we can finally say that the pathfinding feature is complete! 🎉

We still have to find a way to protect against “cheesing” the monsters by attacking them from the unreachable areas though, but that’s going to be the topic for the next stream.