This time we implemented lazy loading of zone geodata to lower the memory consumption on the server instances that handle a limited set of zones, and we did a bunch of final fixes and improvements for the movement normalization and synchronization.
And now we can finally say that the pathfinding feature is complete! 🎉
We still have to find a way to protect against “cheesing” the monsters by attacking them from the unreachable areas though, but that’s going to be the topic for the next stream.