This time was another day of trying to integrate pathfinding into the server. We do have some progress, we managed to make it work in Prontera and and Prontera Culvert, resolved some weird bugs and it actually starts looking good… But looks like there’s still a long way to go to make it work properly on all the zones, especially considering the fact that our navmesh building tool can’t handle large navmeshes that we need for most of the open-area zones.